3. Transforming Patterns into Two-Color Patterns

3.1. Connecting intersection points. Each tiling can be used to create a new tiling that can be colored as a checkerboard. When we add the dual pattern to an existing pattern we will get intersection points between both patterns. Each of those points lays on a line which is the edge of two adjacent tiles. On both tiles this edge is connected to exactly two other edges, on which there are also intersection points. So we have four direct neighbour points for each intersection point. Connecting each intersection point to the four direct neighbour points will thus give us a graph in which each vertex has degree four. So we will get a tiling which can be colored as a checkerboard, that can be used as an underlying pattern for a weaving. In Figure 9 you can see the result of this process applied on the Archimedean tiling (3.3.4.3.4) (Figure 8a).
This operation corresponds to the “ambo” operation that is part of Conway Polyhedron notation [2].

Figure 8a: Tiling
Figure 8b: Ttansformed tiling
Figure 9: Weave
3.2. The other Archimedean Tilings. As can be seen in Figure 10 to 13 we can derive new weave patterns from the other Archimedean tilings. Note that when we apply this process on tiling (3.3.3.3.3.3) or on tiling (6.6.6) in both cases we will get tiling (3.6.3.6), which is already explained in Section 2.1. Starting with the tiling (4.4.4.4) brings us back to tiling (4.4.4.4) again.
Figure 10: (6.3.3.3.3)
Figure 11: (3.12.12)
Figure 12: (4.8.8)
Figure 13: (4.6.12)